Cyber Heist
- caderboden
- Nov 13, 2023
- 2 min read
Updated: Apr 17, 2025
Engine: Unreal Engine 5
Role: Level Designer
Genre: FPS. Sci-Fi
Time Duration: 3 Weeks
Trailer
Design Process

Secret Hideout: Start
When approaching the starting section of the game I needed to cover a few points that I felt were crucial to this type of shooter
A Practice Zone: I used a section of the level to set up red and white targets with text that explains the controls for shooting and targeting
Futuristic Lights: By using many assets and implementing light effects onto their textures such as immersive color, it allowed me to light up the rooms with a variety of colors.
Arrival: I decided to go the way of teleporters to give the idea that each player teleported into this secret hideout before breaking into the game's main area

The Arcade: Main Area
On this part of the map I had a large amount of room in which had to be filled. Using my knowledge and some images I found online I found that Casino games, pool tables, and common tables are common things to find in examples of boss hideouts, at least in many diffrent types of media. Its for this reason I placed many assets of this type into the level. Using the pointlight in Unreal I was able to give the illusion of the games being on and glowing. I was able to use a mix of point and spotlights to make the room very lit up. With these choices I felt satified with this part of the level.

Treasure Room: Final Area
The main focus of this room was to make the treasure a vocal point in the level. For this reason I felt spotlights helped support the atmosphere and give the idea that it is not some simple pathway that would lead to the treasure making the player think about the decision.


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